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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<id>https://xetodus.com/news</id>
<title>XETODUS News</title>
<subtitle>Updates, patch notes and announcements for XETODUS.</subtitle>
<link rel="alternate" type="text/html" href="https://xetodus.com/news"/>
<link rel="self" type="application/atom+xml" href="https://xetodus.com/news/feed.xml"/>
<icon>https://xetodus.com/favicon.ico</icon>
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<author><name>Legend Games LLC</name></author>
<rights>© 2026 Legend Games LLC</rights>
<updated>2026-10-02T22:27:00Z</updated>
<entry>
<id>https://xetodus.com/news/wings-and-words-update</id>
<title>Wings and Words Update</title>
<link rel="alternate" type="text/html" href="https://xetodus.com/news/wings-and-words-update"/>
<published>2026-10-02T22:27:00Z</published>
<updated>2026-10-02T22:27:00Z</updated>
<category term="Update"/>
<summary>Fly in squads of up to eight, play in ten new languages, choose how every module and weapon fires, buy a whole ship build in one go and spend your Merits at faction stores.</summary>
<content type="html">&lt;p&gt;&lt;img src=&quot;https://xetodus.com/assets/site/combat-2560.webp?v=08ff4aa3cb&quot; alt=&quot;In-game: two warships trade laser fire under their shields in front of a burning orange nebula&quot;&gt;&lt;/p&gt;&lt;p&gt;This update is about flying together and understanding each other. Squads put your wingmates on your screen, private messages now wait for you, and the whole game can be played in ten more languages.&lt;/p&gt;
&lt;p&gt;It also delivers what the last post promised (module activation modes, a wanted-status display and clearer navigation), plus fairer bounty fights, safer undocks and a long list of fixes from your reports. Thank you for every one of them.&lt;/p&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-new&quot;&gt;&lt;h2 id=&quot;s-new&quot;&gt;New&lt;/h2&gt;&lt;h3&gt;Squads and chat&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Squads.&lt;/b&gt; Group up with up to 8 pilots. The leader sends invites, also from the menu on any pilot's name. Squadmates show in a column on the left of the HUD with their live shield, armor and hull, where they are, and Message and Warp to buttons. They also appear on the map and in Tactical, and the squad gets its own Squad chat tab.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Private messages that wait for you.&lt;/b&gt; Private messages are now conversations in their own PM tab, with unread badges and 90 days of history, kept even while you are offline.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Player menu and blocking.&lt;/b&gt; Click or long-press a pilot's name to whisper, block and more. A blocked pilot's private messages and channel lines no longer reach you, and they can't invite you to a squad. Manage the list in Settings &amp;gt; Gameplay &amp;gt; Blocked pilots.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Item links in chat.&lt;/b&gt; Share an item in chat as a clickable [Item name] that shows its tooltip.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Resizable chat.&lt;/b&gt; Drag the chat window to the size you want. The Aa button now holds Text size and Blocked pilots.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Languages&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Ten new languages.&lt;/b&gt; The whole game is now available in Spanish, Portuguese (Brazil), French, German, Russian, Polish, Turkish, Simplified Chinese, Japanese and Korean. Pick yours in Settings &amp;gt; Gameplay &amp;gt; Language; it switches at once, without a reload. The names of ships, items, places and characters stay in English, so pilots can trade and talk across languages.&lt;/li&gt;&lt;li&gt;&lt;b&gt;The website, too.&lt;/b&gt; The xetodus.com website is published in the same ten languages. Use the language picker in the site footer (or the phone menu); your choice carries into the game.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Combat&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Module activation modes.&lt;/b&gt; Set each module to Manual, Auto on damage (with a start threshold) or With Engage from its slot. Shield boosters, armor repairers and hull repairers now default to Auto on damage at 70%, so they start on their own.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Weapon fire modes.&lt;/b&gt; Guns and launchers fire With Engage (the default) or only by hand. A target-size filter limits automatic fire to warships and up, ships of the line and up, or behemoths. Each launcher can hold fire when its selected ammo runs out, or fall back to base ammo.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Missiles expansion.&lt;/b&gt; New launchers and missile types, the Missiles skill now goes all the way to level 99 with ordnance you can build as it rises, the Ordnance Workshop synergy for Missiles and Industry, and each ship remembers its own ammo loads.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Weapons safety.&lt;/b&gt; Every pilot now has a weapons safety: Safe (the default), Allow suspect actions or Allow criminal actions. On Safe, a shot that would make you a Suspect or a Criminal is stopped before it happens, with a message saying what it would cost. The HUD shows your level.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Suspect, Criminal and Wanted on the HUD.&lt;/b&gt; Your law status now shows on the HUD with a countdown.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Ships and fitting&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;The Longsight.&lt;/b&gt; A new Solari Accord tier 3 pathfinder: a needle hull threaded through a giant warp coil, built for going past the last charted world.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ship builds.&lt;/b&gt; Save a fit in Market &amp;gt; Builds, then Buy this build to buy the hull and every missing part from the market in one go and fit them where you are. The death screen and the hangar offer Buy last ship, and the hangar adds Strip all modules.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Replacement cover.&lt;/b&gt; The Keelwright Mutual now sells replacement cover. When an insured ship is lost, the insurer buys the same hull and fit on the market and delivers it to your home station. If the market is short, your claim waits in line until it can be filled.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Fitting slot badges.&lt;/b&gt; Every slot says what it takes, such as Fixed S, Turret M, Launcher S or Mid, and explains why a module won't fit.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Battery balance.&lt;/b&gt; The Fitting window, the hangar and the HUD show whether your fit's battery holds or how long until it runs dry.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Trade and rewards&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Merit Stores.&lt;/b&gt; Merits finally have a use. Every Accord, Syndicate and Dominion station runs a Merit Store with faction-issue modules, kits, blueprints and liveries. Pilots of another faction pay 25% more Merits.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Market reach.&lt;/b&gt; You always see prices at every market in your own system. Trading perks extend that by gate jumps, from Dockside Gossip (1 jump at Trading 10) to Trade Horizon (10 jumps at Trading 95). Past your reach, the market still names the nearest station that sells or buys an item, with Set route.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Move cargo in bulk.&lt;/b&gt; The station inventory is now a grid: select many stacks and drag them between the hangar and your hold at once.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Unload all.&lt;/b&gt; One button (or Shift+U in the Hangar) moves your whole hold to the station. Keep ammo, on by default, leaves the ammo your fit uses aboard.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Flight and travel&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Route guidance.&lt;/b&gt; Every plotted trip opens a panel with the destination and its security, the jumps left, an approximate arrival time, what your ship is doing now and next, and a strip of the systems on the way with Contested and Lawless hops flagged. Pause, resume or cancel from the panel.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Bounty sites.&lt;/b&gt; Bounty Office quarry packs now wait at each system's Bounty Site I and II, far from belts, stations and gates, so you can mine in peace while holding a task. Task cards offer Set route.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Hunting task outlook.&lt;/b&gt; Before you accept a task, its card shows the security band it sends you to, the ships in the pack and how dangerous it is for your current ship.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Home station.&lt;/b&gt; Choose your home station from the station header. It is where you wake up after a loss and where rewards are sent.&lt;/li&gt;&lt;li&gt;&lt;b&gt;A starter laser after a loss.&lt;/b&gt; If you lose your ship and own no mining laser, your replacement Sparrow comes with a basic one, once per pilot.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Website&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Public market.&lt;/b&gt; Check the cluster's prices without signing in at &lt;a href=&quot;https://xetodus.com/market&quot;&gt;the market page&lt;/a&gt;, with a page and 30 days of price history for every item.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Game Guide.&lt;/b&gt; A new 13-chapter &lt;a href=&quot;https://xetodus.com/guide&quot;&gt;Game Guide&lt;/a&gt; explains how the game works, with screenshots and tables taken from the live game data.&lt;/li&gt;&lt;li&gt;&lt;b&gt;A new site menu and FAQ.&lt;/b&gt; Every page has a new menu, and the FAQ answers two more questions: what XETODUS is, and who makes it and when it launched.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-improvements&quot;&gt;&lt;h2 id=&quot;s-improvements&quot;&gt;Improvements&lt;/h2&gt;&lt;h3&gt;Interface&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Desktop has a new HUD bar with your most-used windows, a grouped More menu and the Settings gear. Touch screens keep the familiar five-icon bar and menu.&lt;/li&gt;&lt;li&gt;Clearer names: Hunting is now Bounty Office, the Job Board is Missions, and Account settings is simply Account.&lt;/li&gt;&lt;li&gt;Rankings has a new Endgame tab.&lt;/li&gt;&lt;li&gt;Tactical and the target card always stay on screen. Other trackers live in their own stack that scrolls, folds and pins.&lt;/li&gt;&lt;li&gt;Station services sections can be collapsed, and Quests now opens from the station list.&lt;/li&gt;&lt;li&gt;Filter chips work the same in every window: a click shows only that chip, and Ctrl or Cmd+click, Shift+click or a long-press adds or removes one.&lt;/li&gt;&lt;li&gt;The module menu opens right beside the module instead of at the top of the screen.&lt;/li&gt;&lt;li&gt;Every munition's description now lists its damage type and stats.&lt;/li&gt;&lt;li&gt;The galaxy map's Security drawer, the Almanac and the jump screen explain what each security level means for Marshals and pirates.&lt;/li&gt;&lt;li&gt;Orbit and keep-at-range can now be set to your weapon range, up to 50 km.&lt;/li&gt;&lt;li&gt;The &amp;quot;Click the view to take the stick&amp;quot; hint only shows when it helps.&lt;/li&gt;&lt;li&gt;A Tone mapping choice in graphics settings. The default look is unchanged.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Combat and safety&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Stray fire on a Marshal is now graded: a crossfire hit while you're locked on a lawful target is a warning, and only repeated or heavy fire makes you a Criminal.&lt;/li&gt;&lt;li&gt;World bosses, elites and strongholds show where each big attack comes from, how long until it lands and, when aimed, who it targets.&lt;/li&gt;&lt;li&gt;NPC reinforcements now wait between waves, give a 15 second &amp;quot;Hostile reinforcements inbound&amp;quot; warning, arrive at a distance and only so many engage you at once.&lt;/li&gt;&lt;li&gt;Bounty fights are one at a time: a quarry pack won't join while other hostiles are on you, and NPCs hold fire for 5 seconds after you arrive by warp or gate (firing ends it).&lt;/li&gt;&lt;li&gt;Attacking a civilian NPC trader or miner outside Lawless space now makes you a Suspect for 5 minutes, with a warning on the first shot.&lt;/li&gt;&lt;li&gt;Skipping a hunting task is free once a day, and up to 5 times a day when the pack is Hard or Deadly for your ship. Bounty Offices add Replace.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Phones and tablets&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Settings now has tabs, search and a Touch tab: stick size, button size, opacity, a left-handed layout, haptics and look speed.&lt;/li&gt;&lt;li&gt;Emergency Warp on touch is a hold-to-confirm button, so a brushed finger never ends a fight by accident.&lt;/li&gt;&lt;li&gt;Pilot select fits a phone held sideways.&lt;/li&gt;&lt;li&gt;Button labels fit on phones and tablets, with larger touch targets.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Account and updates&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Deleting a pilot now takes 24 hours, and you can restore it until then.&lt;/li&gt;&lt;li&gt;New passwords need at least 8 characters. Existing passwords keep working.&lt;/li&gt;&lt;li&gt;When an update needs a reload, the game now brings you straight back to the pilot you were flying.&lt;/li&gt;&lt;li&gt;Restart notices announce a quick update, and the game reconnects on its own.&lt;/li&gt;&lt;li&gt;Travel buttons used while docked now play the normal undock before the warp starts.&lt;/li&gt;&lt;li&gt;Smoother planet landings, and faster texture loading in Chrome and Edge on Mac.&lt;/li&gt;&lt;li&gt;If your browser refuses 3D graphics at first, the game tries again on safer settings before showing a help screen.&lt;/li&gt;&lt;li&gt;Some exploration sites, salvage holds and items have new names, such as Uncharted Signal and Derelict Ark Hold.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-fixes&quot;&gt;&lt;h2 id=&quot;s-fixes&quot;&gt;Fixes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Fixed clicking a colony in the Colonies window: it now opens that colony's details instead of stacking empty copies.&lt;/li&gt;&lt;li&gt;Fixed windows that reopened as an empty title bar after being minimized once.&lt;/li&gt;&lt;li&gt;Fixed the maintenance countdown covering window tabs.&lt;/li&gt;&lt;li&gt;Fixed long cargo and hangar lists being cut off in wide station windows.&lt;/li&gt;&lt;li&gt;Fixed landed ships sinking into slopes or snapping into place after touchdown. Hulls now rest on their real underside.&lt;/li&gt;&lt;li&gt;Fixed Marshals re-engaging a pilot in a loop after their timer ran out, and smoothed their pursuit.&lt;/li&gt;&lt;li&gt;Fixed email verification, email change and recovery emails.&lt;/li&gt;&lt;li&gt;Fixed the Trading skill text, which now matches the fees it really lowers.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-balance&quot;&gt;&lt;h2 id=&quot;s-balance&quot;&gt;Balance&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Bounty Office pay retuned so every band meets its target: Odo Varga's bounties pay much more per head, Ada Quell's a little less.&lt;/li&gt;&lt;li&gt;Ada Quell's tasks now stay in Secure belts with packs of three ships at most.&lt;/li&gt;&lt;li&gt;Replacement cover claims are priced more fairly against market prices.&lt;/li&gt;&lt;li&gt;Singularities: new accounts must be 12 hours old to cross. Every crossing limit and its daily reset is listed in Almanac &amp;gt; Singularities and the Game Guide, and a refusal tells you which limit you hit.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;p class=&quot;nw-outro&quot;&gt;Found a bug or have an idea? Press F8 in game, or tell us on &lt;a href=&quot;https://discord.gg/fudWXK8v3b&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Discord&lt;/a&gt;. See you in the cluster.&lt;/p&gt;</content>
</entry>
<entry>
<id>https://xetodus.com/news/shared-skies-update</id>
<title>Shared Skies Update</title>
<link rel="alternate" type="text/html" href="https://xetodus.com/news/shared-skies-update"/>
<published>2026-10-02T02:10:00Z</published>
<updated>2026-10-02T02:10:00Z</updated>
<category term="Update"/>
<summary>Every pilot in a star system now shows on your Tactical list, NPC ships look their best up close, graphics are steadier, and a new soundtrack plays from the hangar to the edge of Lawless space.</summary>
<content type="html">&lt;p&gt;&lt;img src=&quot;https://xetodus.com/assets/site/warp-2560.webp?v=8b939f969d&quot; alt=&quot;In-game: a ship at full burn in the warp tunnel, its three engines blazing as streaks of light rush past&quot;&gt;&lt;/p&gt;&lt;p&gt;This update is about flying together. Pilots in the same star system can now find each other wherever they are, other ships move more smoothly, and the rules of engagement are shown right where you need them.&lt;/p&gt;
&lt;p&gt;It also brings a new soundtrack, steadier graphics, passphrase recovery and a long list of fixes from your reports. Thank you to every pilot who sent feedback: keep it coming.&lt;/p&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-new&quot;&gt;&lt;h2 id=&quot;s-new&quot;&gt;New&lt;/h2&gt;&lt;h3&gt;Multiplayer&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;See every pilot in the system.&lt;/b&gt; Pilots in the same star system now see each other anywhere in the system, not only nearby. Every pilot appears in your Tactical list tagged hostile, neutral or friendly, and you can warp straight to them.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Rules of engagement, up front.&lt;/b&gt; Before you open fire, the Tactical list and the target panel show what attacking that pilot means where you are. In Lawless space any pilot is fair game. In Contested space PvP is allowed, but an unprovoked attack costs law standing and marks you a criminal for a while. In Secure space attacking a pilot is a crime: you lose law standing, you are marked a criminal and the Accord Marshals respond. Your clan and crew are friendly, and your weapons hold fire on them.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Music&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;A new soundtrack.&lt;/b&gt; Thirteen new pieces of music for hangars and stations, for Secure, Contested and Lawless space, and for the long quiet of exploration.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Community&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Join us on Discord.&lt;/b&gt; The official XETODUS Discord is open: find wingmates and clans, share screenshots and talk with the team. &lt;a href=&quot;https://discord.gg/fudWXK8v3b&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Join the Discord&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Send feedback from the game.&lt;/b&gt; Press F8, or choose Send feedback in Settings, to send a bug report, an idea or a balance note straight to the developers, with an optional screenshot.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Leaderboards, redesigned.&lt;/b&gt; The public &lt;a href=&quot;https://xetodus.com/leaderboards&quot;&gt;leaderboards&lt;/a&gt; page has a new look: the top 100 pilots overall and on every skill board, no sign-in needed.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Account&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Passkey sign-in.&lt;/b&gt; Sign in with a passkey right from the callsign field.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Welcome and verification email.&lt;/b&gt; New accounts get a welcome email with a link to verify their address. You can resend it from Account settings.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Passphrase recovery.&lt;/b&gt; Forgot your passphrase? Pilots with a verified email can now reset it from the sign-in screen. Your authenticator and passkeys stay in place, and you are signed out everywhere for safety.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Ships and travel&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Stored ships.&lt;/b&gt; The hangar now lists the ships you have stored at other stations, with a button to set a course to each one.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Skip animations.&lt;/b&gt; A new Skip animations option (Settings, Gameplay, and the jump gate screen) shortens the jump and warp tunnel sequences. Travel times stay the same.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-improvements&quot;&gt;&lt;h2 id=&quot;s-improvements&quot;&gt;Improvements&lt;/h2&gt;&lt;h3&gt;Flight and multiplayer&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Other pilots' ships move more smoothly, with fewer jumps and snaps, even on a busy connection.&lt;/li&gt;&lt;li&gt;The jump animation is ready before you need it, so jumps and undocking start without a hitch.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;NPC ships&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;NPC ships close to you are now drawn in full detail, with the same navigation lights, engine glow and trails as player ships.&lt;/li&gt;&lt;li&gt;Better performance in busy systems with many NPC ships.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Graphics&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Lower memory use on the lower graphics presets.&lt;/li&gt;&lt;li&gt;Switching graphics presets is faster and shows a progress bar.&lt;/li&gt;&lt;li&gt;Ships and stations finish loading before you enter the game, so the first view is complete.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Interface&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;A compact hint shows when the mouse is released from flight control.&lt;/li&gt;&lt;li&gt;Phones and narrow windows get an icon menu with a labeled More page.&lt;/li&gt;&lt;li&gt;Tooltips on touch screens stay open until you close them, and now have a close button.&lt;/li&gt;&lt;li&gt;A countdown banner announces scheduled maintenance on every screen, so you can land safely before it starts.&lt;/li&gt;&lt;li&gt;Account settings can now be opened from the flight menu and the station list.&lt;/li&gt;&lt;li&gt;Flight School has new story moments to guide your first flight.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-fixes&quot;&gt;&lt;h2 id=&quot;s-fixes&quot;&gt;Fixes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Fixed NPC ships sometimes showing only their lights, without the ship, on some graphics presets.&lt;/li&gt;&lt;li&gt;Fewer graphics crashes. If the graphics driver does stop, the game now recovers on its own at safer settings.&lt;/li&gt;&lt;li&gt;Fixed the chat window jumping to the top of the screen and locking in place when you send a private message. On desktop it now stays where you put it.&lt;/li&gt;&lt;li&gt;Fixed the terms of service checkbox on the sign-up screen.&lt;/li&gt;&lt;li&gt;Fixed several layout issues on phones and small screens.&lt;/li&gt;&lt;li&gt;Fixed the install banner on website pages that show screenshots.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-balance&quot;&gt;&lt;h2 id=&quot;s-balance&quot;&gt;Balance&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Flight School: the training scout now gives new pilots a few seconds to get their bearings before it opens fire, and hits a little softer.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-coming-soon&quot;&gt;&lt;h2 id=&quot;s-coming-soon&quot;&gt;Coming soon&lt;/h2&gt;&lt;p&gt;Clearer navigation icons, a wanted-status display, and activation modes for repair and defense modules (Manual, Auto on damage and With Engage).&lt;/p&gt;&lt;/section&gt;
&lt;p class=&quot;nw-outro&quot;&gt;Found a bug or have an idea? Press F8 in game, or tell us on &lt;a href=&quot;https://discord.gg/fudWXK8v3b&quot; target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot;&gt;Discord&lt;/a&gt;. See you in the cluster.&lt;/p&gt;</content>
</entry>
<entry>
<id>https://xetodus.com/news/xetodus-has-launched</id>
<title>XETODUS Has Launched</title>
<link rel="alternate" type="text/html" href="https://xetodus.com/news/xetodus-has-launched"/>
<published>2026-09-24T01:40:00Z</published>
<updated>2026-09-24T01:40:00Z</updated>
<category term="Launch"/>
<summary>The Xetodus Cluster is open. XETODUS, a free-to-play space MMO that runs in your web browser, is live for every pilot on desktop and mobile.</summary>
<content type="html">&lt;p&gt;&lt;img src=&quot;https://xetodus.com/assets/site/hero-2560.webp?v=a5f8d49a53&quot; alt=&quot;In-game: a Colossus Fighter Tender at full burn, its escort wing in different liveries, flies past the edge of a planet toward an orange nebula&quot;&gt;&lt;/p&gt;&lt;p&gt;Three hundred years ago the last free ships of humanity fled through an alien ring into a cluster of stars nobody had named. The door closed behind them. Today, that cluster opens to you.&lt;/p&gt;
&lt;p&gt;XETODUS is live. It is a persistent space MMO that runs in your web browser: no download, no launcher, and free to play. Create a pilot, choose a faction and undock in under a minute, on a PC, a Mac, a Chromebook, a phone or a tablet.&lt;/p&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-what-awaits-you&quot;&gt;&lt;h2 id=&quot;s-what-awaits-you&quot;&gt;What awaits you&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;A galaxy to cross.&lt;/b&gt; 750 star systems of Secure, Contested and Lawless space, linked by jump gates. Warp to planets, stations, asteroid belts and anomalies in one seamless universe that every pilot shares.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ships you fly yourself.&lt;/b&gt; Small ships are flown by hand: aim, strafe, boost and drift. Big hulls command turret batteries. Work up from a nimble skirmisher to gunships, heavy warships, fighter tenders, flagships and behemoths, then fit every slot and paint your own livery.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Combat with weight.&lt;/b&gt; Hunt Hollow Crown raiders, assault their strongholds and face world bosses. Shields, armor and hull break in that order. When you want a real fight, other pilots wait in Contested and Lawless space.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mining and a player economy.&lt;/b&gt; Every ship and module is built from ore someone mined. Cut ore from the belts, refine it, manufacture modules and hulls, and trade it all on each station's order book.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Land on living worlds.&lt;/b&gt; Ride the plasma of atmospheric entry down to oceans, forests, ice and lava. Set down at a spaceport, or anywhere flat enough, and harvest what the surface offers.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Colonies.&lt;/b&gt; Found a colony on a planetary plateau and grow it from an outpost into a domed city. Research technologies, terraform the planet over days and defend what you built.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Exploration.&lt;/b&gt; Scan the dark for derelict caches, relics of the crossing and signals nobody has charted.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Skills you earn by doing.&lt;/b&gt; Skills level from 1 to 99 as you play: gunnery by landing hits, mining by mining, trading by trading. Master one and your ship wears its regalia for every pilot to see.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Clans and territory.&lt;/b&gt; Found a clan, fill its treasury, go to war and plant territory beacons in Lawless space.&lt;/li&gt;&lt;/ul&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-free-to-play-for-real&quot;&gt;&lt;h2 id=&quot;s-free-to-play-for-real&quot;&gt;Free to play, for real&lt;/h2&gt;&lt;p&gt;Every combat, mining and trade ship, every module, star system and core skill is open to every pilot for free. Credits, ships and modules can only be earned in play.&lt;/p&gt;&lt;p&gt;The optional Vanguard Charter ($4.99 a month) is how you support the game: more pilot slots, more market orders and contracts, Vanguard liveries, a monthly Aether stipend and members' skills to train. It never sells power. XP rates, combat stats, loot and rewards are the same for everyone.&lt;/p&gt;&lt;/section&gt;
&lt;section class=&quot;nw-sec&quot; aria-labelledby=&quot;s-play-anywhere&quot;&gt;&lt;h2 id=&quot;s-play-anywhere&quot;&gt;Play anywhere&lt;/h2&gt;&lt;p&gt;XETODUS runs in current versions of Chrome, Edge, Firefox and Safari. Graphics presets from Low to Cinematic adapt to your hardware automatically, and phones and tablets get touch flight controls. Install it as an app for a full-screen window and a home-screen icon.&lt;/p&gt;&lt;/section&gt;
&lt;p class=&quot;nw-outro&quot;&gt;This is day one. The cluster will keep growing with new ships, new systems and new chapters of the story, and every update will be posted here on the News page. &lt;a href=&quot;https://xetodus.com/story&quot;&gt;Read the story&lt;/a&gt;, then &lt;a href=&quot;https://xetodus.com/play&quot;&gt;take the helm&lt;/a&gt;.&lt;/p&gt;</content>
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