Module · High slot · S fixed / turret
Accord-Issue Pulse Emitter S
Rapid-fire focused energy pulses. No ammunition; draws on the ship's battery. Strong against shields. Accord-Issue: +12% range and +10% tracking, -10% battery draw per shot, -5% damage. Bound: it can't be traded, listed or dropped.
Requirements
- Gunnery 20 to fit
How to get it
Manufactured at a station with Industry: one run makes 1 in 2m 0s. It needs the blueprint Accord-Issue Pulse Emitter S Blueprint.
Merit store at Solari Accord stations
Recipe
One run makes 1. Expand an input to see what it takes.
1×Pulse Emitter S 1 run · 1m 0s
1×Hull Plating 1 run · 30s
- 20×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 4×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
2×Power Cell 2 runs · 1m 20s
- 12×Pyronite refined from Pyrestone
- 8×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 2×Magmatic Salts
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
- 2×Requisition Seal
Raw materials
Where to buy and sell
Bound: it can't be traded, listed or given away.
Facts
- Kind
- Module · High slot · S fixed / turret
- Rarity
- Rare
- Volume
- 5.00 m³
- Reference value
- ₡ 48,828
- Damage
- 21 energy · 104.5/s
- Range
- 2.9 km
- Rate of fire
- 0.20 s
- Battery draw
- 248 Wh per shot
- Average draw
- 4.45 MW
- Tracking
- 1.32 rad/s
