What the Outer Reaches are#
The Outer Reaches are a ring of regions out past the Far Ring. Twelve of them are Vanguard members' regions, big ones with their own stars, worlds, stations and landmarks. Two are open to everyone, and they hold the ring's free doors: the Waystone Marches (Secure, past the Anvilmoor Fells) and the Lastlight Commons (Contested, past the Gildwater Sound).
| Region | Systems | Open to |
|---|---|---|
| Waystone Marches | 39 | Everyone |
| Aubade Verge | 75 | Vanguard members |
| Saltglow Deeps | 75 | Vanguard members |
| Orrery Shallows | 75 | Vanguard members |
| Thornveil Wilds | 75 | Vanguard members |
| Brasslight Cairns | 75 | Vanguard members |
| Glasswing Drift | 75 | Vanguard members |
| Lastlight Commons | 36 | Everyone |
| Larkspur Spindle | 75 | Vanguard members |
| Nightloom Narrows | 75 | Vanguard members |
| Marrowlight Basin | 75 | Vanguard members |
| Sablemere Expanse | 75 | Vanguard members |
| Quillfire Steppe | 75 | Vanguard members |
| Palewater Fen | 75 | Vanguard members |
From the game's own data
Region by region#
Every region has its own stars, worlds and landmarks. These are the fourteen of the ring, from the free doors to the deepest Lawless narrows.
| Region | Character |
|---|---|
| Waystone Marches | Free Secure marches past the Anvilmoor Fells, the Outer Reaches' western door: waystone beacons, garrison stations and mid-level sites under Marshal patrols. |
| Aubade Verge | Vanguard members' region past the Waystone Marches: dawn-colored young suns, greenhouse worlds and wide charting, Secure fading to Contested. |
| Saltglow Deeps | Vanguard members' region behind the Starwell Hollows: ocean and ice worlds under glowing brine nebulae, Contested at its gates and Lawless in its depths. |
| Orrery Shallows | Vanguard members' region of pulsars in slow resonant orbits, Secure shading to Contested: the Outer Reaches' best Secure charting. |
| Thornveil Wilds | Vanguard members' region of toxic jungle worlds behind thorny storm fronts, Contested shading into Lawless: relic fields and storm cells. |
| Brasslight Cairns | Vanguard members' region of old foundry cairns and gate ruins under orange giants: lava and desert worlds, Secure at its gates and Contested beyond. |
| Glasswing Drift | Vanguard members' region behind the Silverbough Cradle: nebulae as thin as glass wings, young stars and greenhouse worlds, Secure fading to Contested. |
| Lastlight Commons | Free Contested trade commons past the Gildwater Sound, the Outer Reaches' eastern door: the last lit markets before the dark, convoys and raids. |
| Larkspur Spindle | Vanguard members' region past the Lastlight Commons: a long spindle of fast lanes and bright stars, Secure at its gates and Contested along its length. |
| Nightloom Narrows | Vanguard members' region past the Larkspur Spindle, behind The Hushfall: deep Lawless narrows woven between magnetars, where signals die and the old relics wait. |
| Marrowlight Basin | Vanguard members' region behind the Vesper Reliquary: a basin of derelict megastructures glowing faintly from within, Contested at its rim and Lawless at its floor. |
| Sablemere Expanse | Vanguard members' region of dark gas giants and crawling ion fronts, Contested at its gates and Lawless across its heart. |
| Quillfire Steppe | Vanguard members' region of blue giants over desert and lava worlds, their flares raking the steppe: Secure at its gates, Contested beyond. |
| Palewater Fen | Vanguard members' region behind the Waystone Marches: pale ocean worlds, drowned convoys and quiet fens of mist, Secure shading to Contested. |
From the game's own data

Getting there#
- Every pilot can reach the two free regions: they join the rest of the galaxy through the Anvilmoor Fells and the Gildwater Sound.
- From the free regions, members' gates lead on around the ring. Three of the Far Ring's members' regions, the Silverbough Cradle, the Starwell Hollows and the Vesper Reliquary, also have a gate into it.
- A members' gate clears only Vanguard Charter pilots. If the Charter lapses while you are inside, gate control moves you and your ship to the nearest free station. Nothing is lost.
The route planner only plans routes you are allowed on: a pilot without the Charter is routed around the members' regions. Press M for the galaxy map and search a region by name to fly to it.

What is out there#
All three bands of security: Secure marches by the free doors, Contested systems through the middle and Lawless space behind The Hushfall. Members' regions have Charter stations and thin spaceports, and most systems hold combat, relic and convoy sites, storm fronts and charting targets (pulsars, magnetars, nebulae and gate ruins).
- Charting: pulsars in resonant orbits, magnetars, glass-thin nebulae and old gate ruins make the ring a good place for Cartography pilots.
- Fighting: the Lawless regions behind The Hushfall are as dangerous as Lawless space anywhere. Pirates and other pilots are part of the deal.
- Trading: the Lastlight Commons is the ring's trade common, the last lit markets before the dark, with convoys and raids.
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