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Outer Reaches

Past the Far Ring lies a ring of regions with skies of their own. Most of it is Vanguard members' space, and two free regions act as its doors. It adds room, landmarks and charting, and never a better rate than free space.

ContentsOuter Reaches: 4 sections

On this page

  1. What the Outer Reaches are
  2. Region by region
  3. Getting there
  4. What is out there

What the Outer Reaches are#

The Outer Reaches are a ring of regions out past the Far Ring. Twelve of them are Vanguard members' regions, big ones with their own stars, worlds, stations and landmarks. Two are open to everyone, and they hold the ring's free doors: the Waystone Marches (Secure, past the Anvilmoor Fells) and the Lastlight Commons (Contested, past the Gildwater Sound).

Regions of the ring
RegionSystemsOpen to
Waystone Marches39Everyone
Aubade Verge75Vanguard members
Saltglow Deeps75Vanguard members
Orrery Shallows75Vanguard members
Thornveil Wilds75Vanguard members
Brasslight Cairns75Vanguard members
Glasswing Drift75Vanguard members
Lastlight Commons36Everyone
Larkspur Spindle75Vanguard members
Nightloom Narrows75Vanguard members
Marrowlight Basin75Vanguard members
Sablemere Expanse75Vanguard members
Quillfire Steppe75Vanguard members
Palewater Fen75Vanguard members

From the game's own data

Region by region#

Every region has its own stars, worlds and landmarks. These are the fourteen of the ring, from the free doors to the deepest Lawless narrows.

What each region is like
RegionCharacter
Waystone MarchesFree Secure marches past the Anvilmoor Fells, the Outer Reaches' western door: waystone beacons, garrison stations and mid-level sites under Marshal patrols.
Aubade VergeVanguard members' region past the Waystone Marches: dawn-colored young suns, greenhouse worlds and wide charting, Secure fading to Contested.
Saltglow DeepsVanguard members' region behind the Starwell Hollows: ocean and ice worlds under glowing brine nebulae, Contested at its gates and Lawless in its depths.
Orrery ShallowsVanguard members' region of pulsars in slow resonant orbits, Secure shading to Contested: the Outer Reaches' best Secure charting.
Thornveil WildsVanguard members' region of toxic jungle worlds behind thorny storm fronts, Contested shading into Lawless: relic fields and storm cells.
Brasslight CairnsVanguard members' region of old foundry cairns and gate ruins under orange giants: lava and desert worlds, Secure at its gates and Contested beyond.
Glasswing DriftVanguard members' region behind the Silverbough Cradle: nebulae as thin as glass wings, young stars and greenhouse worlds, Secure fading to Contested.
Lastlight CommonsFree Contested trade commons past the Gildwater Sound, the Outer Reaches' eastern door: the last lit markets before the dark, convoys and raids.
Larkspur SpindleVanguard members' region past the Lastlight Commons: a long spindle of fast lanes and bright stars, Secure at its gates and Contested along its length.
Nightloom NarrowsVanguard members' region past the Larkspur Spindle, behind The Hushfall: deep Lawless narrows woven between magnetars, where signals die and the old relics wait.
Marrowlight BasinVanguard members' region behind the Vesper Reliquary: a basin of derelict megastructures glowing faintly from within, Contested at its rim and Lawless at its floor.
Sablemere ExpanseVanguard members' region of dark gas giants and crawling ion fronts, Contested at its gates and Lawless across its heart.
Quillfire SteppeVanguard members' region of blue giants over desert and lava worlds, their flares raking the steppe: Secure at its gates, Contested beyond.
Palewater FenVanguard members' region behind the Waystone Marches: pale ocean worlds, drowned convoys and quiet fens of mist, Secure shading to Contested.

From the game's own data

The galaxy map in 3D, with the core cluster surrounded by the frontier regions
The frontier regions ring the original cluster. The galaxy map lists each system's landmarks.

Getting there#

  • Every pilot can reach the two free regions: they join the rest of the galaxy through the Anvilmoor Fells and the Gildwater Sound.
  • From the free regions, members' gates lead on around the ring. Three of the Far Ring's members' regions, the Silverbough Cradle, the Starwell Hollows and the Vesper Reliquary, also have a gate into it.
  • A members' gate clears only Vanguard Charter pilots. If the Charter lapses while you are inside, gate control moves you and your ship to the nearest free station. Nothing is lost.

The route planner only plans routes you are allowed on: a pilot without the Charter is routed around the members' regions. Press M for the galaxy map and search a region by name to fly to it.

The galaxy map, showing star systems colored by security, jump lanes between them and a highlighted route to a selected system.
The galaxy map with a route plotted.

What is out there#

All three bands of security: Secure marches by the free doors, Contested systems through the middle and Lawless space behind The Hushfall. Members' regions have Charter stations and thin spaceports, and most systems hold combat, relic and convoy sites, storm fronts and charting targets (pulsars, magnetars, nebulae and gate ruins).

  • Charting: pulsars in resonant orbits, magnetars, glass-thin nebulae and old gate ruins make the ring a good place for Cartography pilots.
  • Fighting: the Lawless regions behind The Hushfall are as dangerous as Lawless space anywhere. Pirates and other pilots are part of the deal.
  • Trading: the Lastlight Commons is the ring's trade common, the last lit markets before the dark, with convoys and raids.

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