Module · High slot · L launcher / turret
Breaker Torpedo Bay L
Triple heavy torpedo bay. A 5,600-point warhead every 16 s that crawls at 240 m/s: devastating against ships of the line, a fifth of that against a warship, and flak gets time to work. Uses Torpedoes.
Requirements
- Missiles 40 to fit
- Industry 35 to manufacture
- Missiles 40 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 11m 0s. It needs the blueprint Breaker Torpedo Bay L Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
24×Hull Plating 24 runs · 12m 0s
- 480×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 96×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
10×Quantum Processor 10 runs · 7m 30s
- 60×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 20×Aurelite refined from Aurelium, Rare-Earth Nodules
- 10×Rare Earths refined from Rare-Earth Nodules
4×Guidance Package 4 runs · 4m 0s
4×Quantum Processor 4 runs · 3m 0s
- 24×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 8×Aurelite refined from Aurelium, Rare-Earth Nodules
- 4×Rare Earths refined from Rare-Earth Nodules
- 24×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 8×Aurelite refined from Aurelium, Rare-Earth Nodules
- 40×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
Raw materials
Facts
- Kind
- Module · High slot · L launcher / turret
- Rarity
- Common
- Volume
- 60.00 m³
- Reference value
- ₡ 80,070
- Damage
- 5,600 explosive · 350.0/s
- Range
- 14 km
- Rate of fire
- 16.0 s
- Battery draw
- 10 kWh per shot
- Average draw
- 2.25 MW
- Ammunition
- Torpedoes ×4
- Also loads
- Tandem-Charge Torpedoes, Plasma-Core Torpedoes, Ramcore Torpedoes
- Warhead bloom
- 900 m
- Lock time
- 5.5 s
