Module · High slot · S fixed / turret
Coilgun S
A magnetic coil accelerator: slow to cycle, but its slugs cross 7.5 km almost before the target can move. Uses Kinetic Slugs.
Requirements
- Gunnery 20 to fit
How to get it
Manufactured at a station with Industry: one run makes 1 in 1m 10s. It needs the blueprint Coilgun S Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
2×Hull Plating 2 runs · 1m 0s
- 40×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 8×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
2×Power Cell 2 runs · 1m 20s
- 12×Pyronite refined from Pyrestone
- 8×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 2×Magmatic Salts
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
Raw materials
Facts
- Kind
- Module · High slot · S fixed / turret
- Rarity
- Common
- Volume
- 5.00 m³
- Reference value
- ₡ 9,825
- Damage
- 130 kinetic · 81.3/s
- Range
- 7.5 km
- Rate of fire
- 1.6 s
- Battery draw
- 300 Wh per shot
- Average draw
- 675 kW
- Ammunition
- Kinetic Slugs ×2
- Tracking
- 0.60 rad/s
