Module · Low slot
Flashcell Tile Armor
Segmented charge cells that fire outward the instant a warhead touches them, breaking up the blast. +18% armor, +8% kinetic, +24% explosive armor resistance, -2% top speed, -4% agility, +5% signature. Visible on the hull; one plating per ship.
Requirements
- Engineering 30 to fit
How to get it
Manufactured at a station with Industry: one run makes 1 in 2m 0s. It needs the blueprint Flashcell Tile Armor Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
5×Hull Plating 5 runs · 2m 30s
- 100×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 20×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
3×Power Cell 3 runs · 2m 0s
- 18×Pyronite refined from Pyrestone
- 12×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 3×Magmatic Salts
- 12×Pyronite refined from Pyrestone
- 8×Cinderheart
Raw materials
Facts
- Kind
- Module · Low slot
- Rarity
- Uncommon
- Volume
- 12.00 m³
- Reference value
- ₡ 22,316
- Armor resist
- E 0% · K 8% · X 24%
- Agility
- -4%
- Signature
- +5%
- Collision envelope
- +2%
- Limit
- One plating per hull
- Armor
- +18%
- Max speed
- -2%
- Operation
- Passive
