Module · High slot · S fixed / turret
Ion Disruptor S
An ion pulse that barely scratches the hull but drains 2.5 kWh plus 1.5% of the target's battery capacity on every hit (at most 75 kWh). Starve their guns, shields and thrusters.
Requirements
- Gunnery 10 to fit
- Engineering 15 to fit
How to get it
Manufactured at a station with Industry: one run makes 1 in 1m 30s. It needs the blueprint Ion Disruptor S Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
2×Power Cell 2 runs · 1m 20s
- 12×Pyronite refined from Pyrestone
- 8×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 2×Magmatic Salts
2×Quantum Processor 2 runs · 1m 30s
- 12×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 4×Aurelite refined from Aurelium, Rare-Earth Nodules
- 2×Rare Earths refined from Rare-Earth Nodules
1×Shield Emitter 1 run · 1m 0s
- 3×Aurelite refined from Aurelium, Rare-Earth Nodules
- 2×Void Matter refined from Voidstone, Xetite, Impact Glass
- 2×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 1×Heavy Water refined from Cold-Trap Ice
Raw materials
Facts
- Kind
- Module · High slot · S fixed / turret
- Rarity
- Common
- Volume
- 5.00 m³
- Reference value
- ₡ 13,279
- Damage
- 25 energy · 20.8/s
- Range
- 3.0 km
- Rate of fire
- 1.2 s
- Battery draw
- 1.5 kWh per shot
- Average draw
- 4.5 MW
- Battery drain
- 2.5 kWh plus 1.5% of the target's capacity per hit (at most 75 kWh)
- Tracking
- 0.90 rad/s
