Module · High slot · L launcher
Keelbreaker Torpedo Silo XL
A capital torpedo silo sunk into the hull: one 10,800-point warhead every 24 s, built to crack Behemoths and ships of the line. Wasted on anything smaller. Ships of the line and Behemoths only. Uses Torpedoes.
Overview
Fits only Ships of the Line and Behemoths
Requirements
- Missiles 85 to fit
- Industry 70 to manufacture
- Missiles 85 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 1h 0m. It needs the blueprint Keelbreaker Torpedo Silo XL Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
160×Hull Plating 160 runs · 1h 20m
- 3,200×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 640×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
60×Quantum Processor 60 runs · 45m 0s
- 360×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 120×Aurelite refined from Aurelium, Rare-Earth Nodules
- 60×Rare Earths refined from Rare-Earth Nodules
20×Guidance Package 20 runs · 20m 0s
20×Quantum Processor 20 runs · 15m 0s
- 120×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 40×Aurelite refined from Aurelium, Rare-Earth Nodules
- 20×Rare Earths refined from Rare-Earth Nodules
- 120×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 40×Aurelite refined from Aurelium, Rare-Earth Nodules
- 300×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
- 20×Void Matter refined from Voidstone, Xetite, Impact Glass
Raw materials
Facts
- Kind
- Module · High slot · L launcher
- Rarity
- Common
- Volume
- 400.00 m³
- Reference value
- ₡ 522,600
- Damage
- 10,800 explosive · 450.0/s
- Range
- 16 km
- Rate of fire
- 24.0 s
- Battery draw
- 30 kWh per shot
- Average draw
- 4.5 MW
- Ammunition
- Torpedoes ×8
- Also loads
- Tandem-Charge Torpedoes, Plasma-Core Torpedoes, Ramcore Torpedoes
- Warhead bloom
- 2,400 m
- Lock time
- 7.0 s
