Module · High slot · S utility / fixed / turret
Splice Rig II
A gimbaled splice emitter for vaults: 1.8 km reach, vaults up to grade III. Fit it, park close to a sealed vault and start a splice with a Splice Charge. Switch it on for Veil mode from Infiltration 30: patrols notice you from far less, pilots see only a shimmer.
Requirements
- Infiltration 20 to fit
- Industry 15 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 4m 0s. It needs the blueprint Splice Rig II Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
4×Shield Emitter 4 runs · 4m 0s
- 12×Aurelite refined from Aurelium, Rare-Earth Nodules
- 8×Void Matter refined from Voidstone, Xetite, Impact Glass
- 8×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 4×Heavy Water refined from Cold-Trap Ice
8×Quantum Processor 8 runs · 6m 0s
- 48×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 16×Aurelite refined from Aurelium, Rare-Earth Nodules
- 8×Rare Earths refined from Rare-Earth Nodules
1×Warp Coil 1 run · 2m 0s
- 2×Xetium refined from Xetite, Novacite, Core Song Crystal
- 4×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 2×Void Matter refined from Voidstone, Xetite, Impact Glass
- 10×Void Matter refined from Voidstone, Xetite, Impact Glass
- 3×Aurelite refined from Aurelium, Rare-Earth Nodules
Raw materials
Facts
- Kind
- Module · High slot · S utility / fixed / turret
- Rarity
- Common
- Volume
- 5.00 m³
- Reference value
- ₡ 59,931
- Cycle
- 1 s
- Battery draw
- 0.4% of battery per cycle
