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Quest · Apprenticeships

Exchange Seat

  • Once

Complete ten trades worth at least 100,000 credits each and take the Trading Journeyman Mark.

Overview

Hands-on work from the cluster's trades: each job teaches an activity on the real controls and pays in experience.

Requirements

Complete firstLedger Work
Also needsTrading 22
Quest line
  1. 1 First Trades
  2. 2 Buy Low, Sell High
  3. 3 Ledger Work
  4. 4 Exchange Seat

Rewards

Credits₡ 110,000
Skill XP5,500 Trading

Facts

Given by
Factor Dario PenhallowMerchants' Exchange
Starts
Over comms, anywhere
Kind
Once
Ship class
Tier 1