Heavy Warship · Tier 6
Cenotaph
A long, low knife of faceted armor with a raked prow and a narrow beam, its eight heavy turrets in superfiring pairs along a faired dorsal ridge and six medium turrets in flank blisters. A bank of eight drives pushes it faster than any other ship its size. It carries no fighters and less armor than a Colossus; it chooses its fights and leaves the rest.
Overview
Capital raider: eight heavy and six medium turrets on the fastest hull of its tier, +10% turret damage, +30% signature shroud strength
Slots and bonuses
14 high (8 L turret, 6 M turret) · 7 mid · 7 low.
- Turret L 8Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Turret M 6Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Mid slots 7Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
- Low slots 7Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
Hull bonuses
- Gun damage
- +10.0%
- Shroud strength
- +30.0%
Requirements
- Gunnery 85 to fly
- Piloting 80 to fly
- Industry 55 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 26h 0m. It needs the blueprint Cenotaph Blueprint.
Bill of materials
One run makes 1. Expand an input to see what it takes.
1,500×Hull Plating Bundle 1,500 runs · 2d 18h
- 1,335,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 600,000×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
- 15,000×Xetium refined from Xetite, Novacite, Core Song Crystal
- 16,500×Void Matter refined from Voidstone, Xetite, Impact Glass
200×Thruster Assembly Bundle 200 runs · 17h 46m
- 200,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 100,000×Pyronite refined from Pyrestone
- 60,000×Cryo Isotopes refined from Glacite, Cold-Trap Ice
380×Power Cell Bundle 380 runs · 22h 29m
- 228,000×Pyronite refined from Pyrestone
- 152,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 38,000×Magmatic Salts
340×Quantum Processor Bundle 340 runs · 22h 40m
- 204,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 68,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 34,000×Rare Earths refined from Rare-Earth Nodules
110×Shield Emitter Bundle 110 runs · 9h 46m
- 33,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 22,000×Void Matter refined from Voidstone, Xetite, Impact Glass
- 22,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 11,000×Heavy Water refined from Cold-Trap Ice
42×Warp Coil Bundle 42 runs · 7h 28m
- 8,400×Xetium refined from Xetite, Novacite, Core Song Crystal
- 16,800×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 8,400×Void Matter refined from Voidstone, Xetite, Impact Glass
300×Keel Truss 300 runs · 3d 3h
- 12,000×Keel Lattice
- 36,000×Scorched Alloy
9,000×Hull Plating 9,000 runs · 3d 3h
- 180,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 36,000×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
160×Shrouded Reactor 160 runs · 2d 5h
- 3,200×Reactor Shroud
- 9,600×Fused Conduit
6,400×Power Cell 6,400 runs · 2d 23h
- 38,400×Pyronite refined from Pyrestone
- 25,600×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 6,400×Magmatic Salts
30×Fire Director 30 runs · 10h 0m
- 30×Fire-Control Core
- 1,200×Fused Conduit
1,200×Quantum Processor 1,200 runs · 15h 0m
- 7,200×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2,400×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1,200×Rare Earths refined from Rare-Earth Nodules
- 32×Shipwright's Commission
Raw materials
1,892,600×Ferrium636,000×Cobaltium366,400×Pyronite233,200×Siliqon103,400×Aurelite76,800×Cryo Isotopes46,900×Void Matter44,400×Magmatic Salts36,000×Scorched Alloy35,200×Rare Earths23,400×Xetium12,000×Keel Lattice11,000×Heavy Water10,800×Fused Conduit3,200×Reactor Shroud32×Shipwright's Commission30×Fire-Control Core
Facts
- Kind
- Heavy Warship · Tier 6
- Rarity
- Common
- Volume
- 1,900,000.00 m³
- Reference value
- ₡ 1,745,599,288
- Shield
- 230,000 hp
- Armor
- 240,000 hp
- Hull
- 260,000 hp
- Max speed
- 82 m/s
- Boost
- 125 m/s
- Cargo hold
- 9,000.00 m³
- Slots
- 14 high · 7 mid · 7 low
- Battery
- 12 MWh · 4.16 kV
- Charge rate
- 540 MW
- Peak output
- 2.16 GW
- Warp
- 0.13 AU/s
- Align
- 19.0 s
- Signature
- 1,800 m
- Shield regen
- 1,200 hp/s regen
- Turn
- 5°/s pitch · 5°/s yaw · 8°/s roll
- Dimensions
- 923 × 250 × 159 m
