Gunship · Tier 2
Halberd
A hammerhead gunship: dorsal turrets, fixed guns and a missile bay on an armored spine.
Overview
Gunship: turrets, fixed guns and a missile bay
Slots and bonuses
6 high (2 S turret, 2 S fixed, 2 S launcher) · 3 mid · 3 low.
- Turret S 2Turret mount · small. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size S: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (S).
- Fixed S 2Fixed mount · small. Fixed to the hull and facing forward: it fires along the nose, with a few degrees of gimbal. Point the ship at the target. Takes size S: energy guns, mass drivers, missile launchers, mining lasers, salvagers, Seal Breakers, Splice Rigs. Sizes must match exactly (S).
- Launcher S 2Launcher mount · small. Missiles steer themselves to a locked target: the nose does not need to point at it. Takes size S: missile launchers, point defense.
- Mid slots 3Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak.
- Low slots 3Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
Requirements
- Gunnery 15 to fly
- Industry 5 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 20m 0s. It needs the blueprint Halberd Blueprint.
Bill of materials
One run makes 1. Expand an input to see what it takes.
90×Hull Plating 90 runs · 45m 0s
- 1,800×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 360×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
10×Thruster Assembly 10 runs · 10m 0s
- 100×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 50×Pyronite refined from Pyrestone
- 30×Cryo Isotopes refined from Glacite, Cold-Trap Ice
20×Power Cell 20 runs · 13m 20s
- 120×Pyronite refined from Pyrestone
- 80×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 20×Magmatic Salts
18×Quantum Processor 18 runs · 13m 30s
- 108×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 36×Aurelite refined from Aurelium, Rare-Earth Nodules
- 18×Rare Earths refined from Rare-Earth Nodules
6×Shield Emitter 6 runs · 6m 0s
- 18×Aurelite refined from Aurelium, Rare-Earth Nodules
- 12×Void Matter refined from Voidstone, Xetite, Impact Glass
- 12×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 6×Heavy Water refined from Cold-Trap Ice
2×Warp Coil 2 runs · 4m 0s
- 4×Xetium refined from Xetite, Novacite, Core Song Crystal
- 8×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 4×Void Matter refined from Voidstone, Xetite, Impact Glass
Raw materials
Facts
- Kind
- Gunship · Tier 2
- Rarity
- Common
- Volume
- 800.00 m³
- Reference value
- ₡ 314,223
- Shield
- 2,100 hp
- Armor
- 1,900 hp
- Hull
- 2,200 hp
- Max speed
- 210 m/s
- Boost
- 380 m/s
- Cargo hold
- 160.00 m³
- Slots
- 6 high · 3 mid · 3 low
- Battery
- 225 kWh · 1.2 kV
- Charge rate
- 27 MW
- Peak output
- 67.5 MW
- Warp
- 0.22 AU/s
- Align
- 5.0 s
- Signature
- 70 m
- Shield regen
- 45 hp/s regen
- Turn
- 42°/s pitch · 36°/s yaw · 90°/s roll
- Dimensions
- 55 × 24 × 12 m
