Doctrine Ship · Tier 4
Herald
A heavy warship rebuilt around a flag bridge and a crown of broadcast arrays. Where a Herald flies, the whole wing fights harder.
Overview
Doctrine ship: +50% doctrine broadcast strength and range
Slots and bonuses
6 high (4 M turret, 2 M launcher) · 6 mid · 5 low.
- Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Launcher M 2Launcher mount · medium. Missiles steer themselves to a locked target: the nose does not need to point at it. Takes size M: missile launchers, point defense. Smaller missile launchers and point defense fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Mid slots 6Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
- Low slots 5Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
Hull bonuses
- Doctrine strength
- +50.0%
- Doctrine range
- +50.0%
Requirements
- Leadership 40 to fly
- Gunnery 40 to fly
- Industry 30 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 3h 30m. It needs the blueprint Herald Blueprint.
Bill of materials
One run makes 1. Expand an input to see what it takes.
4,600×Hull Plating 4,600 runs · 38h 20m
- 92,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 18,400×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
340×Thruster Assembly 340 runs · 5h 40m
- 3,400×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 1,700×Pyronite refined from Pyrestone
- 1,020×Cryo Isotopes refined from Glacite, Cold-Trap Ice
900×Power Cell 900 runs · 10h 0m
- 5,400×Pyronite refined from Pyrestone
- 3,600×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 900×Magmatic Salts
900×Quantum Processor 900 runs · 11h 15m
- 5,400×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 1,800×Aurelite refined from Aurelium, Rare-Earth Nodules
- 900×Rare Earths refined from Rare-Earth Nodules
320×Shield Emitter 320 runs · 5h 20m
- 960×Aurelite refined from Aurelium, Rare-Earth Nodules
- 640×Void Matter refined from Voidstone, Xetite, Impact Glass
- 640×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 320×Heavy Water refined from Cold-Trap Ice
80×Warp Coil 80 runs · 2h 40m
- 160×Xetium refined from Xetite, Novacite, Core Song Crystal
- 320×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 160×Void Matter refined from Voidstone, Xetite, Impact Glass
Raw materials
Facts
- Kind
- Doctrine Ship · Tier 4
- Rarity
- Common
- Volume
- 92,000.00 m³
- Reference value
- ₡ 15,044,125
- Shield
- 25,000 hp
- Armor
- 24,000 hp
- Hull
- 26,000 hp
- Max speed
- 122 m/s
- Boost
- 200 m/s
- Cargo hold
- 800.00 m³
- Slots
- 6 high · 6 mid · 5 low
- Battery
- 2.38 MWh · 4.16 kV
- Charge rate
- 144 MW
- Peak output
- 428 MW
- Warp
- 0.17 AU/s
- Align
- 12.0 s
- Signature
- 380 m
- Shield regen
- 200 hp/s regen
- Turn
- 12°/s pitch · 11°/s yaw · 22°/s roll
- Dimensions
- 300.3 × 96.2 × 63.4 m
