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Industry skill

Gridcraft

  • Industry

More farms, arrays, banks and anchors with level · +0.2% farm output and -0.4% array wear per level (farms only)

Overview

Building and running energy farms: solar arrays and battery banks on anchors around stars, planets and moons. Trained by pressing Charge Cells, delivering kilowatt-hours, repair runs and weathering flares.

How to train

Opens with the energy farm update. Gridcraft will train from pressing Charge Cells, delivering kilowatt-hours, repair runs and weathering flares.

Unlocks by level

  1. 1Trojan anchors Secure space, one farm
  2. 5Alignment pass A short aiming task for +2% output
  3. 8Contested anchors Faster yield, taps and raids
  4. 10Clean Glass I Arrays degrade 6% slower (farms only).
  5. 12Second farm Planet Ring anchors open
  6. 20Tight Seams I Beam link losses are 5% lower (farms only).
  7. 25Lawless anchors Rich yield, raidableMoon Ring anchors Two arrays on a moon's orbitOpen Grid A Contested farm takes Lawless raid terms for 20 points more output
  8. 28Flare Watch A 24 hour flare forecast panel
  9. 30Alarm Beacon You and your online clan hear the first shot at a farmIndustry Overclock Charge Cells cut 20% off a running job, two jobs at onceQuick Press The Cell Press runs 15% faster (farms only).
  10. 38Overclock II Three overclocked jobs at onceStation Grid Tie Your farms pay 25% of your station's weekly upkeep
  11. 40Deep anchors Beyond the last planetFlare Shutters Close every farm in a system against a flare
  12. 45Bulwark Emitter I A farm's ward holds 400,000 instead of 120,000Clean Glass II Arrays degrade another 6% slower (farms only).
  13. 48Colony Grid Tie Your farms pay 15% of a colony's upkeep
  14. 50Grid Tie 40% Your farms pay 40% of your station's upkeep
  15. 55Auto-Shutters Offline farms close for a flare by themselvesWatchfire Pylon I A farm fires on its raiders
  16. 58Steady Taper The bank accepts full charge up to 85% instead of 80% (farms only).
  17. 60Grid Tie 55% Your farms pay 55% of your station's upkeepOverclock III Jobs 25% faster, four at once, up to 8 hours each
  18. 68Tight Seams II Beam link losses are another 5% lower (farms only).
  19. 70Bulwark Emitter II A farm's ward holds 1,000,000Colony Tie 25% Your farms pay 25% of a colony's upkeepCorona anchors The stellar ring, Lawless systems onlyGrid Tie 70% Your farms pay 70% of your station's upkeep
  20. 75Watchfire Pylon II A farm's pylons hit more than twice as hard
  21. 78Storm Ready Flare damage to unshuttered arrays is 25% lower (farms only).
  22. 80Grid Tie 85% Your farms pay 85% of your station's upkeepRig Cell Feed Feed a drill rig with Charge Cells
  23. 85Overclock IV Jobs 30% faster, five at once, up to 12 hours each
  24. 88Cool Banks Bank self-discharge is 20% lower (farms only).
  25. 90Colony Tie 35% Your farms pay 35% of a colony's upkeepFull Grid Tie Your farms can pay all of your station's upkeepSunwall Ward A farm's ward holds 2,500,000
  26. 95Clean Glass III Arrays degrade another 6% slower (farms only).Watchfire Pylon III A farm's pylons strike like a warship's guns
  27. 99Mastery Insignia and the Sunwarden title The Corona Ring on your hull; fly its Honor Stripe and Holo-pennant as your colors

Facts

Group
Industry
Highest level
99
Unlocks
43