Module · High slot · S launcher
Dominion-Issue Missile Launcher S
Fires self-guided missiles at a locked target. Requires a lock. Uses Missiles. Dominion-Issue: +10% warhead damage and 10% faster locks, +20% battery draw per launch. Bound: it can't be traded, listed or dropped.
Requirements
- Missiles 20 to fit
How to get it
Manufactured at a station with Industry: one run makes 1 in 2m 0s. It needs the blueprint Dominion-Issue Missile Launcher S Blueprint.
Merit store at Vanta Dominion stations
Recipe
One run makes 1. Expand an input to see what it takes.
1×Missile Launcher S 1 run · 1m 0s
2×Hull Plating 2 runs · 1m 0s
- 40×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 8×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
2×Quantum Processor 2 runs · 1m 30s
- 12×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 4×Aurelite refined from Aurelium, Rare-Earth Nodules
- 2×Rare Earths refined from Rare-Earth Nodules
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
- 2×Requisition Seal
Raw materials
Where to buy and sell
Bound: it can't be traded, listed or given away.
Facts
- Kind
- Module · High slot · S launcher
- Rarity
- Rare
- Volume
- 5.00 m³
- Reference value
- ₡ 42,300
- Damage
- 209 explosive · 59.7/s
- Range
- 7.5 km
- Rate of fire
- 3.5 s
- Battery draw
- 900 Wh per shot
- Average draw
- 926 kW
- Ammunition
- Missiles
- Also loads
- Thermal Missiles, Penetrator Missiles, Precision Missiles, High-Velocity Missiles, Ion-Tipped Missiles, Tracker Missiles
- Warhead bloom
- 30 m
- Lock time
- 1.8 s
