Module · High slot · S launcher
Missile Launcher S
Fires self-guided missiles at a locked target. Requires a lock. Uses Missiles.
How to get it
Manufactured at a station with Industry: one run makes 1 in 1m 0s. It needs the blueprint Missile Launcher S Blueprint.
Recipe
One run makes 1. Expand an input to see what it takes.
2×Hull Plating 2 runs · 1m 0s
- 40×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 8×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
2×Quantum Processor 2 runs · 1m 30s
- 12×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 4×Aurelite refined from Aurelium, Rare-Earth Nodules
- 2×Rare Earths refined from Rare-Earth Nodules
Raw materials
Uses
An input of 1 recipe (units per run):
Facts
- Kind
- Module · High slot · S launcher
- Rarity
- Common
- Volume
- 5.00 m³
- Reference value
- ₡ 7,050
- Damage
- 190 explosive · 54.3/s
- Range
- 7.5 km
- Rate of fire
- 3.5 s
- Battery draw
- 750 Wh per shot
- Average draw
- 771 kW
- Ammunition
- Missiles
- Also loads
- Thermal Missiles, Penetrator Missiles, Precision Missiles, High-Velocity Missiles, Ion-Tipped Missiles, Tracker Missiles
- Warhead bloom
- 30 m
- Lock time
- 2.0 s
