Module · Low slot
Dominion-Issue Nanite Repair Array
Nanite repair system that restores armor. Dominion-Issue: +15% armor per cycle, +10% battery draw. Bound: it can't be traded, listed or dropped.
Requirements
- Defense 20 to fit
How to get it
Manufactured at a station with Industry: one run makes 1 in 2m 0s. It needs the blueprint Dominion-Issue Nanite Repair Array Blueprint.
Merit store at Vanta Dominion stations
Recipe
One run makes 1. Expand an input to see what it takes.
1×Nanite Repair Array 1 run · 1m 30s
2×Hull Plating 2 runs · 1m 0s
- 40×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 8×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
2×Power Cell 2 runs · 1m 20s
- 12×Pyronite refined from Pyrestone
- 8×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 2×Magmatic Salts
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
- 2×Requisition Seal
Raw materials
Where to buy and sell
Bound: it can't be traded, listed or given away.
Facts
- Kind
- Module · Low slot
- Rarity
- Rare
- Volume
- 5.00 m³
- Reference value
- ₡ 58,950
- Armor repair
- +8.1%
- Cycle
- 6 s
- Battery draw
- 8.8% of battery per cycle
