Module · Low slot
Warrant-Pattern Nanite Repair Array
Nanite repair system that restores armor. Warrant-Pattern: +70% armor per cycle and +4% armor, +5% battery draw.
Requirements
- Defense 40 to fit
- Hunting 30 to fit
- Industry 35 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 10m 0s. It needs the blueprint Warrant-Pattern Nanite Repair Array Blueprint.
Manufactured from Hunting drops
Recipe
One run makes 1. Expand an input to see what it takes.
1×Nanite Repair Array 1 run · 1m 30s
2×Hull Plating 2 runs · 1m 0s
- 40×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 8×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
2×Power Cell 2 runs · 1m 20s
- 12×Pyronite refined from Pyrestone
- 8×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 2×Magmatic Salts
1×Quantum Processor 1 run · 45s
- 6×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 2×Aurelite refined from Aurelium, Rare-Earth Nodules
- 1×Rare Earths refined from Rare-Earth Nodules
- 2×Command Relay Core
- 8×Mender Graft
- 20×Crown Rigging Fiber
- 3×Butcher's Control Rod
- 1×Patchwork Plate
4×Quantum Processor 4 runs · 3m 0s
- 24×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 8×Aurelite refined from Aurelium, Rare-Earth Nodules
- 4×Rare Earths refined from Rare-Earth Nodules
Raw materials
Facts
- Kind
- Module · Low slot
- Rarity
- Epic
- Volume
- 5.00 m³
- Reference value
- ₡ 196,500
- Armor repair
- +12%
- Armor
- +4%
- Cycle
- 6 s
- Battery draw
- 8.4% of battery per cycle
