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Worldship · Tier 10

Tellurion

  • Exotic
  • 1,300,000,000,000.00 m³ per unit

A machine world twenty-two kilometers across, circled by a thirty-one kilometer drone carousel. Armored tectonic plates ride geared rails over glowing rift machinery, a drive keel pushes from the south pole and the Tidal Shear spire crowns the north. No berth in the cluster can hold it: it lives in space, anchors in a station's deep anchorage, and cannot enter Secure space.

Overview

Worldship: moon-sized machine world, Tidal Shear Array, drone carousel; never docks

Slots and bonuses

25 high (16 L turret, 8 M turret, 1 L fixed) · 10 mid · 10 low.

  • Turret L 16Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Turret M 8Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Fixed L 1Fixed mount · large. Fixed to the hull and facing forward: it fires along the nose, with a few degrees of gimbal. Point the ship at the target. Takes size L: energy guns, salvagers, Seal Breakers, Splice Rigs. Sizes must match exactly (L), except salvagers and Seal Breakers and Splice Rigs: a smaller one fits too.
  • Mid slots 10Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs.
  • Low slots 10Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. Tellurion is a worldship: no armor plating is made at its scale
  • Fighter bay 60Carries strike fighters, launched and recovered in space.

Hull bonuses

Gun damage
+15.0%
Doctrine range
+250.0%
Remote repair amount
+20.0%

Strike wings

60 strike fighters in 10 wings of 6. Up to 24 fly at once.

Fighters and tenders in the Game Guide

Requirements

  • Piloting 99 to fly
  • Leadership 99 to fly
  • Gunnery 95 to fly
  • Defense 99 to fly
  • Engineering 95 to fly

How to get it

Manufactured at a station with Industry: one run makes 1 in 21d 0h. It needs the blueprint Tellurion Keel Charter.

Bill of materials

One run makes 1. Expand an input to see what it takes.

Raw materials

Facts

Kind
Worldship · Tier 10
Rarity
Exotic
Volume
1,300,000,000,000.00 m³
Reference value
₡ 38,810,286,500
Shield
4,400,000 hp
Armor
6,200,000 hp
Hull
6,000,000 hp
Max speed
12 m/s
Boost
16 m/s
Cargo hold
600,000.00 m³
Slots
25 high · 10 mid · 10 low
Battery
150 MWh · 69 kV
Charge rate
2.34 GW
Peak output
6 GW
Warp
0.061 AU/s
Align
110.0 s
Signature
60,000 m
Shield regen
3,000 hp/s regen
Turn
0°/s pitch · 0°/s yaw · 0°/s roll
Dimensions
28.5 × 31.0 × 29.3 km
Strike fighters
60 (24 out at once)