Drive Anchor
Heavy tackle built to pin big drives: on your locked target within 5 km (half as long out to 7 km), warp, cruise and gate jumps are blocked for up to 10 s. Tether strength 8: alone it holds hulls up to drive strength 8; with other tethers, more. While it holds, your own warp, cruise and gate jumps are locked too. Costs 30% of the battery a pulse and recharges in 45 s. One per hull. Contested and Lawless space only, and a hostile act.
- Lowest sell
- Highest buy
- Spread
- Average market value
- 24-hour change
- 7-day change
- Listed
- Wanted
- 7-day volume
- 7-day value
- NPC shop price
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Show the daily numbers
| Day (UTC) | Average | Low | High | Units |
|---|
Every trade between pilots in the galaxy, by UTC day; a year is drawn as weeks. Refreshed about every 10 minutes. The NPC shop price is the lowest any NPC shop sells the item for.
Recent trades
| Time | Units | Price | Total | Space |
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The latest 25 trades anywhere in the galaxy, in your local time. Where each one happened stays in game.
Item details
- Cycle
- 1 s
- Fits only Heavy Warships, Doctrine Ships, Ships of the Line, Fighter Tenders, Flagships, Fleet Support Ships, and Behemoths
Requirements
- Engineering 60 to fit
- Industry 35 to manufacture
All details in the Database: where it comes from, its recipe and what uses it.
