Fighter Tender · Tier 6
Dolmen
A capstone carried on standing stones: a vast armored flight-deck roof set on four broad pier hulls, its strike fighters launching from the bays between the piers. Ten heavy turrets hold the capstone's rim. It carries fewer fighters and guns than a Colossus and moves slower, and it outlasts anything else a fleet can bring at its size.
Overview
Bastion tender: the heaviest armor of its tier, sixteen strike fighters and ten heavy turrets, +25% battery recharge
Slots and bonuses
14 high (10 L turret, 4 M turret) · 8 mid · 8 low.
- Turret L 10Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Mid slots 8Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
- Low slots 8Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
- Fighter bay 16Carries strike fighters, launched and recovered in space.
Hull bonuses
- Battery charge rate
- +25.0%
Strike wings
16 strike fighters in 2 wings of 6. Up to 6 fly at once.
Requirements
- Leadership 80 to fly
- Defense 85 to fly
- Industry 55 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 28h 0m. It needs the blueprint Dolmen Blueprint.
Bill of materials
One run makes 1. Expand an input to see what it takes.
2,100×Hull Plating Bundle 2,100 runs · 3d 21h
- 1,869,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 840,000×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
- 21,000×Xetium refined from Xetite, Novacite, Core Song Crystal
- 23,100×Void Matter refined from Voidstone, Xetite, Impact Glass
130×Thruster Assembly Bundle 130 runs · 11h 33m
- 130,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 65,000×Pyronite refined from Pyrestone
- 39,000×Cryo Isotopes refined from Glacite, Cold-Trap Ice
400×Power Cell Bundle 400 runs · 23h 40m
- 240,000×Pyronite refined from Pyrestone
- 160,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 40,000×Magmatic Salts
300×Quantum Processor Bundle 300 runs · 20h 0m
- 180,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 60,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 30,000×Rare Earths refined from Rare-Earth Nodules
120×Shield Emitter Bundle 120 runs · 10h 40m
- 36,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 24,000×Void Matter refined from Voidstone, Xetite, Impact Glass
- 24,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 12,000×Heavy Water refined from Cold-Trap Ice
36×Warp Coil Bundle 36 runs · 6h 24m
- 7,200×Xetium refined from Xetite, Novacite, Core Song Crystal
- 14,400×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 7,200×Void Matter refined from Voidstone, Xetite, Impact Glass
600×Keel Truss 600 runs · 6d 6h
- 24,000×Keel Lattice
- 72,000×Scorched Alloy
18,000×Hull Plating 18,000 runs · 6d 6h
- 360,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 72,000×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
200×Shrouded Reactor 200 runs · 2d 18h
- 4,000×Reactor Shroud
- 12,000×Fused Conduit
8,000×Power Cell 8,000 runs · 3d 16h
- 48,000×Pyronite refined from Pyrestone
- 32,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 8,000×Magmatic Salts
20×Fire Director 20 runs · 6h 40m
- 20×Fire-Control Core
- 800×Fused Conduit
800×Quantum Processor 800 runs · 10h 0m
- 4,800×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 1,600×Aurelite refined from Aurelium, Rare-Earth Nodules
- 800×Rare Earths refined from Rare-Earth Nodules
- 40×Shipwright's Commission
Raw materials
2,551,000×Ferrium912,000×Cobaltium353,000×Pyronite208,800×Siliqon97,600×Aurelite72,000×Scorched Alloy54,300×Void Matter53,400×Cryo Isotopes48,000×Magmatic Salts30,800×Rare Earths28,200×Xetium24,000×Keel Lattice12,800×Fused Conduit12,000×Heavy Water4,000×Reactor Shroud40×Shipwright's Commission20×Fire-Control Core
Facts
- Kind
- Fighter Tender · Tier 6
- Rarity
- Common
- Volume
- 7,600,000.00 m³
- Reference value
- ₡ 2,183,773,513
- Shield
- 320,000 hp
- Armor
- 520,000 hp
- Hull
- 470,000 hp
- Max speed
- 48 m/s
- Boost
- 70 m/s
- Cargo hold
- 22,000.00 m³
- Slots
- 14 high · 8 mid · 8 low
- Battery
- 16 MWh · 13.8 kV
- Charge rate
- 612 MW
- Peak output
- 1.92 GW
- Warp
- 0.11 AU/s
- Align
- 33.0 s
- Signature
- 3,200 m
- Shield regen
- 1,500 hp/s regen
- Turn
- 3°/s pitch · 3°/s yaw · 5°/s roll
- Dimensions
- 1.2 × 0.5 × 0.3 km
- Strike fighters
- 16 (6 out at once)
