Portcullis
A gatehouse under way: two armored flight-deck hulls flank a central gun spine, and its strike fighters launch through the gate between them. A dorsal battery of heavy barbettes hits harder and reaches further with every Gunnery level. Lighter and quicker than a Colossus, it gives up depth of armor and half the fighters for a hull a fleet can actually afford to bring.
Overview
Battle tender: twelve strike fighters and eight heavy turrets, +0.25% damage and +0.1% range per Gunnery level on L turrets
Slots and bonuses
12 high (8 L turret, 4 M turret) · 7 mid · 7 low.
- Turret L 8Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Mid slots 7Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
- Low slots 7Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
- Fighter bay 12Carries strike fighters, launched and recovered in space.
Hull bonuses
- Heavy turret damage per Gunnery level
- +0.25% per level
- Heavy turret range per Gunnery level
- +0.10% per level
Strike wings
12 strike fighters in 2 wings of 6. Up to 6 fly at once.
Requirements
- Leadership 70 to fly
- Gunnery 70 to fly
- Industry 55 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 16h 0m. It needs the blueprint Portcullis Blueprint.
Bill of materials
One run makes 1. Expand an input to see what it takes.
1,000×Hull Plating Bundle 1,000 runs · 44h 26m
- 890,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 400,000×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
- 10,000×Xetium refined from Xetite, Novacite, Core Song Crystal
- 11,000×Void Matter refined from Voidstone, Xetite, Impact Glass
80×Thruster Assembly Bundle 80 runs · 7h 6m
- 80,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 40,000×Pyronite refined from Pyrestone
- 24,000×Cryo Isotopes refined from Glacite, Cold-Trap Ice
210×Power Cell Bundle 210 runs · 12h 25m
- 126,000×Pyronite refined from Pyrestone
- 84,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 21,000×Magmatic Salts
180×Quantum Processor Bundle 180 runs · 12h 0m
- 108,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 36,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 18,000×Rare Earths refined from Rare-Earth Nodules
70×Shield Emitter Bundle 70 runs · 6h 13m
- 21,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 14,000×Void Matter refined from Voidstone, Xetite, Impact Glass
- 14,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 7,000×Heavy Water refined from Cold-Trap Ice
20×Warp Coil Bundle 20 runs · 3h 33m
- 4,000×Xetium refined from Xetite, Novacite, Core Song Crystal
- 8,000×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 4,000×Void Matter refined from Voidstone, Xetite, Impact Glass
Raw materials
Facts
- Kind
- Fighter Tender · Tier 6
- Rarity
- Common
- Volume
- 4,800,000.00 m³
- Reference value
- ₡ 332,633,638
- Shield
- 245,000 hp
- Armor
- 285,000 hp
- Hull
- 315,000 hp
- Max speed
- 64 m/s
- Boost
- 92 m/s
- Cargo hold
- 12,000.00 m³
- Slots
- 12 high · 7 mid · 7 low
- Battery
- 10.5 MWh · 13.8 kV
- Charge rate
- 576 MW
- Peak output
- 1.26 GW
- Warp
- 0.12 AU/s
- Align
- 25.0 s
- Signature
- 2,400 m
- Shield regen
- 1,150 hp/s regen
- Turn
- 4°/s pitch · 4°/s yaw · 6°/s roll
- Dimensions
- 1.0 × 0.4 × 0.2 km
- Strike fighters
- 12 (6 out at once)
