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Fighter Tender · Tier 6

Portcullis

  • Common
  • 4,800,000.00 m³ per unit

A gatehouse under way: two armored flight-deck hulls flank a central gun spine, and its strike fighters launch through the gate between them. A dorsal battery of heavy barbettes hits harder and reaches further with every Gunnery level. Lighter and quicker than a Colossus, it gives up depth of armor and half the fighters for a hull a fleet can actually afford to bring.

Overview

Battle tender: twelve strike fighters and eight heavy turrets, +0.25% damage and +0.1% range per Gunnery level on L turrets

Slots and bonuses

12 high (8 L turret, 4 M turret) · 7 mid · 7 low.

  • Turret L 8Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Mid slots 7Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
  • Low slots 7Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
  • Fighter bay 12Carries strike fighters, launched and recovered in space.

Hull bonuses

Heavy turret damage per Gunnery level
+0.25% per level
Heavy turret range per Gunnery level
+0.10% per level

Strike wings

12 strike fighters in 2 wings of 6. Up to 6 fly at once.

Fighters and tenders in the Game Guide

Requirements

  • Leadership 70 to fly
  • Gunnery 70 to fly
  • Industry 55 to manufacture

How to get it

Manufactured at a station with Industry: one run makes 1 in 16h 0m. It needs the blueprint Portcullis Blueprint.

Bill of materials

One run makes 1. Expand an input to see what it takes.

Raw materials

Facts

Kind
Fighter Tender · Tier 6
Rarity
Common
Volume
4,800,000.00 m³
Reference value
₡ 332,633,638
Shield
245,000 hp
Armor
285,000 hp
Hull
315,000 hp
Max speed
64 m/s
Boost
92 m/s
Cargo hold
12,000.00 m³
Slots
12 high · 7 mid · 7 low
Battery
10.5 MWh · 13.8 kV
Charge rate
576 MW
Peak output
1.26 GW
Warp
0.12 AU/s
Align
25.0 s
Signature
2,400 m
Shield regen
1,150 hp/s regen
Turn
4°/s pitch · 4°/s yaw · 6°/s roll
Dimensions
1.0 × 0.4 × 0.2 km
Strike fighters
12 (6 out at once)