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Flagship · Tier 7

Quarrel

  • Epic
  • 12,000,000.00 m³ per unit

A missile flagship built like a crossbow: heavy launch cells in armored banks across a broad bow-arm, and a small strike wing launched down the rail in its spine for whatever slips past its salvos. It opens a fight from further out than any gun line, and every volley splits on its way in to swamp point defense.

Overview

Missile flagship: eight large launchers and twelve strike fighters, +12% missile damage, +0.15% missile damage and +0.1% reach per Missiles level, volleys split to saturate point defense

Slots and bonuses

12 high (8 L launcher, 4 M turret) · 7 mid · 7 low.

  • Launcher L 8Launcher mount · large. Missiles steer themselves to a locked target: the nose does not need to point at it. Takes size L: missile launchers, point defense. Smaller missile launchers and point defense fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Mid slots 7Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
  • Low slots 7Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
  • Fighter bay 12Carries strike fighters, launched and recovered in space.

Hull bonuses

Missile damage
+12.0%
Missile damage per Missiles level
+0.15% per level
Missile range per Missiles level
+0.10% per level
Extra missiles per volley
+1

Strike wings

12 strike fighters in 2 wings of 6. Up to 6 fly at once.

Fighters and tenders in the Game Guide

Requirements

  • Missiles 90 to fly
  • Leadership 75 to fly
  • Industry 65 to manufacture

How to get it

Manufactured at a station with Industry: one run makes 1 in 36h 0m. It needs the blueprint Quarrel Blueprint.

Bill of materials

One run makes 1. Expand an input to see what it takes.

Raw materials

Facts

Kind
Flagship · Tier 7
Rarity
Epic
Volume
12,000,000.00 m³
Reference value
₡ 1,452,776,725
Shield
380,000 hp
Armor
560,000 hp
Hull
480,000 hp
Max speed
44 m/s
Boost
64 m/s
Cargo hold
14,000.00 m³
Slots
12 high · 7 mid · 7 low
Battery
19 MWh · 13.8 kV
Charge rate
945 MW
Peak output
2.28 GW
Warp
0.10 AU/s
Align
40.0 s
Signature
4,600 m
Shield regen
1,700 hp/s regen
Turn
2°/s pitch · 2°/s yaw · 4°/s roll
Dimensions
1.7 × 0.4 × 0.3 km
Strike fighters
12 (6 out at once)