Quarrel
A missile flagship built like a crossbow: heavy launch cells in armored banks across a broad bow-arm, and a small strike wing launched down the rail in its spine for whatever slips past its salvos. It opens a fight from further out than any gun line, and every volley splits on its way in to swamp point defense.
Overview
Missile flagship: eight large launchers and twelve strike fighters, +12% missile damage, +0.15% missile damage and +0.1% reach per Missiles level, volleys split to saturate point defense
Slots and bonuses
12 high (8 L launcher, 4 M turret) · 7 mid · 7 low.
- Launcher L 8Launcher mount · large. Missiles steer themselves to a locked target: the nose does not need to point at it. Takes size L: missile launchers, point defense. Smaller missile launchers and point defense fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
- Mid slots 7Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Lightfold Cloak, Heavy Drive Tether, Drive Anchor.
- Low slots 7Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
- Fighter bay 12Carries strike fighters, launched and recovered in space.
Hull bonuses
- Missile damage
- +12.0%
- Missile damage per Missiles level
- +0.15% per level
- Missile range per Missiles level
- +0.10% per level
- Extra missiles per volley
- +1
Strike wings
12 strike fighters in 2 wings of 6. Up to 6 fly at once.
Requirements
- Missiles 90 to fly
- Leadership 75 to fly
- Industry 65 to manufacture
How to get it
Manufactured at a station with Industry: one run makes 1 in 36h 0m. It needs the blueprint Quarrel Blueprint.
Bill of materials
One run makes 1. Expand an input to see what it takes.
4,400×Hull Plating Bundle 4,400 runs · 8d 3h
- 3,916,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 1,760,000×Cobaltium refined from Cobaltine, Voidstone, Meteoric Iron-Nickel
- 44,000×Xetium refined from Xetite, Novacite, Core Song Crystal
- 48,400×Void Matter refined from Voidstone, Xetite, Impact Glass
320×Thruster Assembly Bundle 320 runs · 28h 26m
- 320,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 160,000×Pyronite refined from Pyrestone
- 96,000×Cryo Isotopes refined from Glacite, Cold-Trap Ice
960×Power Cell Bundle 960 runs · 2d 8h
- 576,000×Pyronite refined from Pyrestone
- 384,000×Ferrium refined from Ferrosite, Silvarite, Cobaltine, Aurelium, Grayfall Regolith, Ilmenite Sand
- 96,000×Magmatic Salts
840×Quantum Processor Bundle 840 runs · 2d 8h
- 504,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 168,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 84,000×Rare Earths refined from Rare-Earth Nodules
260×Shield Emitter Bundle 260 runs · 23h 6m
- 78,000×Aurelite refined from Aurelium, Rare-Earth Nodules
- 52,000×Void Matter refined from Voidstone, Xetite, Impact Glass
- 52,000×Siliqon refined from Silvarite, Grayfall Regolith, Helium-3 Fines, Impact Glass
- 26,000×Heavy Water refined from Cold-Trap Ice
84×Warp Coil Bundle 84 runs · 14h 56m
- 16,800×Xetium refined from Xetite, Novacite, Core Song Crystal
- 33,600×Cryo Isotopes refined from Glacite, Cold-Trap Ice
- 16,800×Void Matter refined from Voidstone, Xetite, Impact Glass
- 900×Nova Lattice refined from Novacite
Raw materials
Facts
- Kind
- Flagship · Tier 7
- Rarity
- Epic
- Volume
- 12,000,000.00 m³
- Reference value
- ₡ 1,452,776,725
- Shield
- 380,000 hp
- Armor
- 560,000 hp
- Hull
- 480,000 hp
- Max speed
- 44 m/s
- Boost
- 64 m/s
- Cargo hold
- 14,000.00 m³
- Slots
- 12 high · 7 mid · 7 low
- Battery
- 19 MWh · 13.8 kV
- Charge rate
- 945 MW
- Peak output
- 2.28 GW
- Warp
- 0.10 AU/s
- Align
- 40.0 s
- Signature
- 4,600 m
- Shield regen
- 1,700 hp/s regen
- Turn
- 2°/s pitch · 2°/s yaw · 4°/s roll
- Dimensions
- 1.7 × 0.4 × 0.3 km
- Strike fighters
- 12 (6 out at once)
