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Behemoth · Tier 8

Reliquary

  • Exotic
  • 19,000,000,000.00 m³ per unit
  • Bound

A gold cell cage the size of a city district cast around a dark honeycomb spindle: four fletching vanes, a crown of prongs at the bow and a halo round its girth on four spokes. Its batteries stand on towers that rise through the frame. Slow, enormous on every scanner and bound to the pilot who cast it; nothing in the cluster holds a shield like it. Cannot land.

Overview

Choir-lattice behemoth: shield-tanked fleet anchor, +25% remote repair, +30% battery recharge, orbital berths only

Slots and bonuses

18 high (12 L turret, 4 M turret, 2 L launcher) · 9 mid · 8 low.

  • Turret L 12Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Turret M 4Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Launcher L 2Launcher mount · large. Missiles steer themselves to a locked target: the nose does not need to point at it. Takes size L: missile launchers, point defense. Smaller missile launchers and point defense fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount. Only this class of hull can fit: Keelbreaker Torpedo Silo XL, Farreach Cruise Silo XL.
  • Mid slots 9Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Drive Anchor.
  • Low slots 8Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. Reliquary wears a built-in exoskeleton: no armor plating fits over it

Hull bonuses

Remote repair amount
+25.0%
Battery charge rate
+30.0%
Gun damage
+10.0%

Requirements

  • Piloting 99 to fly
  • Defense 99 to fly
  • Engineering 95 to fly
  • Leadership 95 to fly
  • Industry 75 to manufacture

How to get it

Manufactured at a station with Industry: one run makes 1 in 7d 0h. It needs the blueprint Reliquary Score.

Cast from a Reliquary Score; bound to the pilot who cast it

Bill of materials

One run makes 1. Expand an input to see what it takes.

Raw materials

Where to buy and sell

Bound: it can't be traded, listed or given away.

Facts

Kind
Behemoth · Tier 8
Rarity
Exotic
Volume
19,000,000,000.00 m³
Reference value
₡ 11,103,458,125
Shield
3,600,000 hp
Armor
1,700,000 hp
Hull
2,200,000 hp
Max speed
26 m/s
Boost
37 m/s
Cargo hold
220,000.00 m³
Slots
18 high · 9 mid · 8 low
Battery
95 MWh · 34.5 kV
Charge rate
2.07 GW
Peak output
5.7 GW
Warp
0.079 AU/s
Align
66.0 s
Signature
26,000 m
Shield regen
3,100 hp/s regen
Turn
1°/s pitch · 0°/s yaw · 1°/s roll
Dimensions
13.1 × 5.4 × 5.2 km