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Behemoth · Tier 8

Firmament

  • Legendary
  • 6,400,000,000.00 m³ per unit

A Behemoth built around its flight decks: hangar galleries run the length of the hull and launch bays line both flanks, putting the largest strike wing in the cluster into space. Its own turrets are a thin screen and four projectors keep its escorts patched; it fights through its fighters and needs a fleet around it to do it. Moors outside orbital stations; cannot land.

Overview

Strike-wing Behemoth: 48 strike fighters, 24 out at once, four repair projectors, +30% remote repair, +15% battery recharge, orbital berths only

Slots and bonuses

18 high (8 L turret, 6 M turret, 4 M utility) · 8 mid · 8 low.

  • Turret L 8Turret mount · large. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size L: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs. Smaller energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs fit too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Turret M 6Turret mount · medium. Turns on its own to track a target anywhere above its deck, so it keeps firing while you orbit or fly past. Takes size M: energy guns, mass drivers, missile launchers, point defense, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except energy guns and mass drivers and missile launchers and point defense and salvagers and Seal Breakers and Splice Rigs: a smaller one fits too. A smaller weapon keeps its own size and stats: no bonus from the larger mount.
  • Utility M 4Utility mount · medium. A tool mount, not a gun mount: no guns or missile launchers fit here. Takes size M: mining lasers, salvagers, Seal Breakers, Splice Rigs, barrier projectors, nanite projectors. Sizes must match exactly (M), except salvagers and Seal Breakers and Splice Rigs: a smaller one fits too.
  • Mid slots 8Mid slot · shields and electronics. No mount restrictions: takes any mid-slot module. Barrier regenerators, amplifiers and weaves, thrusters, point defense, jammers, scanners, doctrine arrays, the shroud and guidance rigs. Only this class of hull can fit: Drive Anchor.
  • Low slots 8Low slot · armor and engineering. No mount restrictions: takes any low-slot module. Platings, nanite repair arrays, bracing, cell banks, hold extensions, augers and launcher rigs. One armor plating per hull.
  • Fighter bay 48Carries strike fighters, launched and recovered in space.

Hull bonuses

Remote repair amount
+30.0%
Battery charge rate
+15.0%

Strike wings

48 strike fighters in 8 wings of 6. Up to 24 fly at once.

Fighters and tenders in the Game Guide

Requirements

  • Leadership 99 to fly
  • Piloting 95 to fly
  • Defense 95 to fly
  • Engineering 90 to fly
  • Industry 75 to manufacture

How to get it

Manufactured at a station with Industry: one run makes 1 in 2d 0h. It needs the blueprint Firmament Blueprint.

Bill of materials

One run makes 1. Expand an input to see what it takes.

Raw materials

Facts

Kind
Behemoth · Tier 8
Rarity
Legendary
Volume
6,400,000,000.00 m³
Reference value
₡ 11,305,173,375
Shield
1,900,000 hp
Armor
2,100,000 hp
Hull
2,000,000 hp
Max speed
30 m/s
Boost
44 m/s
Cargo hold
170,000.00 m³
Slots
18 high · 8 mid · 8 low
Battery
70 MWh · 34.5 kV
Charge rate
1.8 GW
Peak output
4.2 GW
Warp
0.087 AU/s
Align
54.0 s
Signature
17,500 m
Shield regen
2,300 hp/s regen
Turn
1°/s pitch · 1°/s yaw · 1°/s roll
Dimensions
11.6 × 4.2 × 2.6 km
Strike fighters
48 (24 out at once)