Combat skill
Missiles
+0.3% missile damage per level
Overview
Guided munitions. Trained by missile hits. Launcher roles open as you level: rockets 5, picket darts 20, disruptors 25, torpedo bays 40, cruise launchers 60, cluster launchers 70, capital silos 85.
How to train
Land missile, rocket and torpedo hits on a locked target, or shoot incoming missiles down with picket darts.
Unlocks by level
- 5Hail Rocket Pod S
- 10Swarm Pod S
- 15Rocket Drills Rocket pods reload 8% faster.Seeker Guidance Array Manufacture: Seeker Guidance ArraySeeker Guidance Array
- 20Nightjar also needs Piloting 10Picket Dart Rack SPicket Darts, Thermal Missiles and 11 more Manufacture: Picket Darts, Thermal Missiles, Penetrator Missiles, Precision Missiles, High-Velocity Missiles and 8 moreRare Missiles gear Crown-Forged modulesWarhead Primer Rig
- 25Missile Launcher MMissile Launcher M, Disruptor Warheads and 1 more Manufacture: Missile Launcher M, Disruptor Warheads, Dominion-Issue Missile Launcher MQuench Disruptor Launcher S also needs Engineering 15
- 30Hail Rocket Pod MHail Rocket Pod M and Magazine Autoloader Manufacture: Hail Rocket Pod M, Magazine AutoloaderHardened Casings I Point defense, flak and picket darts are 8% less likely to stop your missiles.Magazine AutoloaderQuiver also needs Piloting 20Torpedo Rack S
- 35Swarm Pod MSwarm Pod M and Terminal Guidance Computer Manufacture: Swarm Pod M, Terminal Guidance ComputerTerminal Guidance Computer
- 40Breaker Torpedo Bay LEpic Missiles gear Exodus-Pattern modulesGhost Echo Emitter also needs Engineering 20Torpedo Rigging Torpedo warheads deal 5% more damage.Torpedoes, Tandem-Charge Torpedoes and 8 more Manufacture: Torpedoes, Tandem-Charge Torpedoes, Plasma-Core Torpedoes, Breaker Torpedo Bay L, Ghost Echo Emitter and 5 more
- 45Picket Dart Battery MPicket Drill Your picket darts are 5% likelier to kill the missile they reach.Seeker Launcher MTorpedo Tube MTorpedo Tube M, Seeker Launcher M and 2 more Manufacture: Torpedo Tube M, Seeker Launcher M, Picket Dart Battery M, Exodus-Pattern Picket Dart Battery M
- 50Launcher Drills I Launchers reload 5% faster.Quench Disruptor Launcher M also needs Engineering 30Swarm Pod LSwarm Pod L, Quench Disruptor Launcher M and 1 more Manufacture: Swarm Pod L, Quench Disruptor Launcher M, Exodus-Pattern Quench Disruptor Launcher M
- 55Ballista also needs Defense 40Ion Seekers Disruptor warheads and ion-tipped missiles drain 10% more battery.Siege Launcher LSiege Launcher L, Dominion-Issue Siege Launcher L and 2 more Manufacture: Siege Launcher L, Dominion-Issue Siege Launcher L, Exodus-Pattern Siege Launcher L, Warrant-Pattern Siege Launcher L
- 60Cruise Missiles, Terminal-Guided Cruise Missiles and 3 more Manufacture: Cruise Missiles, Terminal-Guided Cruise Missiles, Sprint Cruise Missiles, Farreach Cruise Launcher L, Exodus-Pattern Farreach Cruise Launcher LFarreach Cruise Launcher LLegendary Missiles gear Named legendary modulesLong Burn Cruise missiles fly 10% farther.
- 65Guidance Tuning Missiles fly 10% faster.
- 70Bloomburst Cluster Launcher MHardened Casings II Point defense, flak and picket darts are another 8% less likely to stop your missiles.Seeker Launcher LSeeker Launcher L, Cluster Missiles and 2 more Manufacture: Seeker Launcher L, Cluster Missiles, Bloomburst Cluster Launcher M, Exodus-Pattern Bloomburst Cluster Launcher M
- 75Munitions Economy 15% of launches don't use up a missile.
- 80Bloomburst Cluster Launcher LBloomburst Cluster Launcher L and Exodus-Pattern Bloomburst Cluster Launcher L Manufacture: Bloomburst Cluster Launcher L, Exodus-Pattern Bloomburst Cluster Launcher LCataract also needs Defense 60Exotic Missiles gear Named legendary modulesLauncher Drills II Launchers reload another 5% faster.
- 85Dense Payload Cluster missiles burst into 25% more bomblets (the same total yield): harder to stop.Keelbreaker Torpedo Silo XL Manufacture: Keelbreaker Torpedo Silo XLKeelbreaker Torpedo Silo XLMangonel also needs Defense 70
- 90Farreach Cruise Silo XL Manufacture: Farreach Cruise Silo XLFarreach Cruise Silo XLPrecision Warheads Warheads bloom 10% tighter: more damage to small, quick targets.Quarrel also needs Leadership 75
- 92Torpedo Ace Torpedo warheads deal another 5% more damage.
- 95Salvo Master +3% damage with every launcher.
- 99Mastery Insignia and the Warhead Savant title The Comet Lance on your hull; fly its Honor Stripe and Holo-pennant as your colors
Facts
- Group
- Combat
- Highest level
- 99
- Unlocks
- 66
